The development of Fish for Life is entering a very colorful phase – check out our recent renderings.
What does Manolin need to fish? These are assets which accompany our main character on his life-changing journey. The Fish for Life team is very thankful to the great support from Martin Michl from pipe-studio.
The various models were sculpted in Maya, 3ds Max and zBrush. Giving the model its texture we use Substance painter – with this software we are able to paint directly on the model. Afterwards, the exporting texture maps build the foundation of a complex shading network in Maya. We’re rendering with V-Ray.