This rendering shows the texturing and shading of Manolin, the main character of Fish for Life. After defining the colors and the design of our main character in the concept art, Kerstin modelled Manolin with zBrush and Maya. Then Lisa did the texturing with Substance Painter. Finally the model got his shading in Maya where it also will be animated. The turntabel of Manolin was rendered with V-Ray.

  • 3d rendering texturing and shading
  • zBrush, Substance Painter, Autodesk Maya
  • 2018